![]() "Forget Active Sim"? How do they forget themselves? "Make Leave"? Nah… Hopefully, they are more complete for active ghost Sims now as well! A lot of the options didn’t make sense as ghosts were locked into specific menus regardless of whether they were active or not. Went back and revisited the menus that show-up for ghosts when they’re part of the active household.Like it says, this maxes all the motives of all Sims in the current neighborhood lot. Added “Fill Needs (Current Lot)” to the Active Household Cheats menu.Added a blocker for a new “toddler nightmare” causing effect, that was added in an EA update at some point, when “Monster under the bed” is disabled.Added the ability to add perk points to owned vet clinics through the MC Cheats “Increase Points” cheat.Fixed some places that were using lists of Sims for special functionality so they would consider minimum LOD Sims (ghosts or culled Sims).Mostly, this was to prevent households becoming larger than the maximum household size due to some changes EA made in their core functionality. Fixed neglected and adultless household adoption of children to better handle the households they are being adopted by.Fixed some places with MC Pregnancy offspring calculations that were mis-calculating the possible number of offspring that could be filled in the house when modifying the current offspring for a pregnant Sim.All commands that are added by MC Command Center are found by clicking on Sims and going into the “MC Command Center” menu (also available through the “mccc” console command described below) or on mailboxes for “MC Cheats” (also available through the “mc_cheats” console command described below) In addition, it contains several settings and command-line actions (which can be run from the sims command-line control-shift-C within a sim lot).Īll settings for MC Command Center and its modules are located in the “MC Command Center” menu found on computers in-game, or by typing “mc_settings” at the console. It is required regardless of what combination of other modules are desired. “This mod alters the game’s time speeds so that sim autonomy does not cause massive simulation lag in instances where there are many autonomy requests.The MC Command Center module is necessary to link all the other modules together. These mods do two completely different things, and I highly recommend grabbing TurboDrivers mod to use with Sim Lag Fix. If you use MCCC but do not adjust the “Game Time Speed”, you are fine.Ĭompatible with TurboDrivers Simulation Unclogger. Leave it alone at the defaulted to 25 in MCCC. If you use MC Command Center to adjust the “ Game Time Speed” in the game manually, DO NOT use this mod.īy Manually I mean: “MCCC > MCCC Settings > Gameplay Settings > Game Time Speed” This should not be adjusted in MCCC if you use Sim Lag. I have not changed anything from the original mod, I simply just updated the python code and patched it for the most recent update for The Sims 4. But decided I should post it here so I do not forget to update it in the future. I have been updating the mod for quite some time now via the comments on Xerox’s MTS page. ![]() It was also previously maintained by Xerox on Mod The Sims, but they no longer are keeping it updated. This is an update to simmythesim’s Simulation Lag Fix for the latest version of the game.
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